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  Devil May Cry mod
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  What`s in the mod:
- DMC Office in San Fierro with interior and dynamic doors
- light east SF mapping - more streetlights etc
- Bloody Palace with endless demons you can fight just as long as you want to
- Demon hunting mission script
- Enemy gangs in SF replaced by demons
- Red orbs for money pickups, blue orb for armor pickup and of course new pizza slices
  Bonus:
- increased range and damage of sword combo + little tutorial how to edit basic melee combo settings - 
to change animations, range, damage, double wield any melee weapons
- some anims like poses you can see on screenshot
- alternative SFe mapping with more trees added

  To install the mod, put all "DMC mod" folder in Modloader directory, or put "data" and "Cleo" folders 
in GTA SA Main directory with replacing (make backup first), and all files in "GTA3" and "GTA_INT" folders 
in corresponding archives with replacing. 
  In "Bonus" folder - alternative version of SFe.IPL with more trees, so use just one of it. 

  Here`s full description of the mod:

  1) DMC Shop map:

  Mod replaces one building in SF (it marked "D" on radar), and some textures of victorian houses.
  Note: object.dat makes doors of the shop dynamic, but if you have already edited by other mods object.dat, don`t replace it, add
dmcdoor,		5.0,		5.0		0.98,		0.1,		50.0,		0.0,  	1.0,	0,	6,	1, 	0,	0,	0.0, 0.0, 0.0,		none
in the end of *entry exit doors* section in your object.dat

  slapart01sfe.txd, fencehaiti.dff and fencehaitism.dff are not necessary for the mod, it`s just retexture of some original buildings in Sf, 
and it makes fences used in mapping two-sided

  2) Bloody Palace map:

  The stage is located high in the sky above SF. It has invisible barrier around to prevent accidental fall from it while fighting, but it can be easily 
jumped over.

  Related CLEO scripts:

- BloodyPalaceteleport.cs allows you fast teleport to the stage. Cheat "BLP" to teleport. But there`s no teleport back, parachute or jetpack or parkour\
flying\superjump scripts etc can be helpful to return in the city)

- BloodyPalace.cs - allows to fight demons on the stage. Stand in the center of it, some monsters will appear around, kill them, 
take your money (OK, orbs), and... it can be repeated endlessly, just as many times as you want. I planned do bosses too, but it`s hardly possible to make 
interesting fights with them with GTA mechanics and my scripting skill
And new demons will appear only if you had killed all previous. So if you managed to throw some poor demons off the arena (that`s funny tho), they still 
will be alive after falling, you need to find and kill them first.

  3) Demons:

  SFR and DNB gangs in SF replaced by DMC4 scarecrows. + Vmaff1 and vmaff2 - megascarecrow and frost. 
Pedstats.dat in archive makes them and player stronger, use it or not - your choice

  Related CLEO scripts:

- DemonSettings.cs makes demon gangs behave more like... demon gangs. It makes SFR and DNB gangs very agressive to the player and pedestrians,
removes weapons from them (pistols too) etc. 

- DemonHunting.cs enables demon hunting mission. Cheat "DMK" (yeah, not "C", you can guess why) when you on foot, you will receive the call with 
information where demons were seen. Go to icon of skull that appeared on radar. After eliminating all of them, you`ll get money reward, and some seconds 
later will receive another call. It can go on several times - from 2-7, after that message appears that work is done. 
If you want to do it again - cheat again.
 Sometimes, if skull icon didn`t dissapear after you`d killed all demons - that means some demons is still alive. Maybe they`d ran away to kill 
passing by cop, got stuck, fell somewhere XD... You can try just to find them, or press "M" - it marks all demons with red markers on radar (but dead too). 
It works for Bloody Palace script as well.
 To cancel the mission, press "End" in any time while skull icon is on radar.

  4) etc:

  Red Orbs replace money and blue - armor icon
  all in "gta_int" folder replace pizza slices to the very tasty looking new ones)

  5) Bonus

  melee.dat - all original except slightly increased range and damage of sword combo. It makes sword fights with groups of demons pure pleasure, but with 
such a range you can also occasionally hit usual peds just walking next to your fights with demons). Put it in Modloader or data foder, if you want try it.
  SFE mapping with more trees - I made it optional, because it`s beautiful, but kinda not realistic. If you want try it, replace SFe.ipl in 
DMC mod/data/maps/SF/SFe.ipl by this one.   
  

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  Bugs and warnings

  - Sorry for my english!XD I can`t fix this bug yet
  - Backup files if you gonna to replace
  - DMC Shop is slightly bigger than it should be, you can notice it by the doors. But when I first done it more at real size, it was just sooo small... 
can`t even go in some corners because of furniture collision. So, bigger is better). Building is not pure perfection too, game model had only part of facade
 so I literally built it from pieces, and just too tired to fix it endlessly T_T
  - If game crashes after installing map, it should be because of conflicts with other mods installed. Make sure object IDs 19100-19103 free in your game,
and that you hadn't replaced already edited by other mods IDEs, IPLs, object.dat etc
  - I`ve been using these scripts for a long time, and never had game crashing because of them. But it still can be conflicts with other scripts. 
 Some scripts, like DemonSettings.cs, also can cause bugs if you do original GTA missions with them enabled, because it changes gangs behavior and makes
player never get police stars.
  
 
  


 





 